πŸ– Java Programming: Solution to Programming Exercise

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To implement particular card games. Let's assume that the deck is a standard ​card set like you might see used in a blackjack or poker game. If so, the design.


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Case Study: A Blackjack Example | Object-Oriented Thought Process, The (3rd Edition)
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Design the data structures for a generic deck of cards. Explain how you would subclass the data structures to implement blackjack. +. Solution. Handle Ambiguity.


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Design the data structures for a generic deck of cards. Explain how you would subclass the data structures to implement blackjack. +. Solution. Handle Ambiguity.


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Design the data structures for a generic deck of cards. Explain how you would subclass the data structures to implement blackjack. +. Solution. Handle Ambiguity.


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Design the data structures for a generic deck of cards. Explain how you would subclass the data structures to implement blackjack. +. Solution. Handle Ambiguity.


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design blackjack and a deck of cards

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The general object in Blackjack is to get a hand of cards whose value is as close to 21 as possible, without going over. Let's start by designing the main program​. Create and shuffle a deck of cards Create two BlackjackHands, userHand.


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Here, we'll build a text based Blackjack engine that allows us to play against a dealer, by folding the game logic into an object oriented game design, and building out an The player and the dealer receive two cards from a shuffled deck.


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The general object in Blackjack is to get a hand of cards whose value is as close to 21 as possible, without going over. Let's start by designing the main program​. Create and shuffle a deck of cards Create two BlackjackHands, userHand.


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design blackjack and a deck of cards

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The rest of this chapter is dedicated to a case study pertaining to the design Game. Blackjack. Dealer. House. Players. Player. Cards. Card. Deck. Hand.


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The general object in Blackjack is to get a hand of cards whose value is as close to 21 as possible, without going over. Let's start by designing the main program​. Create and shuffle a deck of cards Create two BlackjackHands, userHand.


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The player then decides to "hit" draw another card to add to their hand or "stand" draw no more cards and end their turn. These are shown in the image below. The specific goals are to:. This function randomizes the order of elements in a list in place , and returns nothing. Hey, gambling is a business. Do not write duplicate code from resetDeck. This is a fully functional Blackjack game. Don't worry about "proving" the hand belongs to a dealer. The hand should have a zero-argument constructor that initializes the instance's ArrayList. In blackjack the player must always play their turn before the dealer. Do not write 52 lines of code. In the case both the player and the house have the same score under or equal to 21, it's called a "push", or a tie. Use the method resetDeck in the constructor. Just simply return the second card. After you draw a card, the number of cards in the deck should decrease by 1.

The purpose of this assignment is to practice using ArrayLists and Interfaces. Once you stand, you can no longer draw any cards.

The constructor of deck should have zero arguments, and should both initialize the ArrayList of cards and fill the deck with 52 standard cards. Submit Card.

If the player goes over 21, or is further from 21 than the house, they lose. This method should simply use the List get int i method to return the second card in the hand that is, the card at index 1. However, if you "hit", and your total goes over 21, you lose automatically, and the dealer never has to take their turn, winning automatically. The best situation for the player is to get dealt an Ace and a card worth 10 points. You will implement all of the methods in the interfaces in their respective class files. Blackjack uses a standard deck of 52 cards, with 4 possible suits, Hearts, Diamonds, Clubs, and Spades, and 13 possible values. This means you will have one card for each value of each suit. This means the decision for the player to "hit" is based on the risk of going over Likewise, if you have a total score of 5, you absolutely should hit, since it's almost certain the dealer will have a higher score just with two cards alone. If there are no cards to draw, throw an IllegalStateException. If this happens, the player already has 21 points with two cards, and automatically wins even if the dealer also has This hand is called a blackjack. Both player and dealer hands are represented with the HW8Hand. In most cases of blackjack, both the player and the dealer start with 2 cards in their hand, with the player having both cards face up, so their value and suit is visible, while the dealer shows only one card face up, and the other "hidden" face down. Blackjack is a popular card game, common as a table game at casinos. If a player's hand is closer to 21 than the dealer without going over, the player wins. The goal of blackjack is to draw cards, scoring as close to 21 points without going over. For all values , J, Q, K, and A. Each card has a "score". Note the comma followed by the single space between every card. It is vital that your toString method be correct. Don't overthink getDealerShowing. Find a systematic way to do this. For the shuffle method, use the static function Collections. The API is as follows:. In blackjack, a player plays against a dealer, or "house". Simply say the size of the deck. Implement these by determining what fields you need and then writing the methods. That is, unless you like to live dangerously. The game handles this function correctly. Before submitting, run Blackjack. In this section, you will write a new java file, Card. This means a two of hearts should print, exactly:. For drawCard , consider the functions we went over in class related to the List interface and use the correct one to draw one card from the top of the deck. Often the dealer plays on behalf of a managing casino. The toString must return a string containing the number of cards in the deck. Write resetDeck before writing and testing any other methods. Finally, make sure the toString method works. This method is used in our grading tests. In this assignment, you will write a Card , Hand , and Deck class. Also note that there is no comma or whitespace after the last card. All the cards in a hand are added up in hopes of reaching 21 without going over. For example, assume the hand in the picture above with the cards indexed from left to right should print exactly: "2 of Spades, 5 of Spades, 2 of Hearts, 7 of Hearts". You are given method stubs for all the above methods. This means the overall score of the hand is By contrast, consider a hand of three kings. Here, both the hard and the soft score are 30, since there is no Ace, meaning the overall score is Since every score is greater than 21, this hand is bust , meaning the holder of this hand loses.